![]() Video game glitches may be used to achieve sequence breaks, or may be used for other purposes, such as skipping cutscenes and increasing the player's speed or damage output. Some people, called glitch-hunters, choose to focus on finding glitches that will be useful to speedrunners. In some games, arbitrary code execution exploits may be possible, allowing players to write their own code into the game's memory. Several speedruns use a "credits warp," a category of glitch that causes the game's credits sequence to play, which may require arbitrary code execution. Speedrunners game thread was being aborted code# The use of glitches and sequence breaks in speedruns was historically not allowed, per the rules of Twin Galaxies' early leaderboards. When speedrunning moved away from Twin Galaxies towards independent online leaderboards, their use became increasingly common. Tool-assisted speedrunsĪ tool-assisted speedrun (TAS) is a speedrun that uses emulation software and tools to create a "theoretically perfect playthrough". Speedrunners game thread was being aborted software# According to TASVideos, common examples of tools include advancing the game frame-by-frame to play the game more precisely, retrying parts of the run using savestates, and hex editing. These tools are designed to remove restrictions imposed by human reflexes and allow for optimal gameplay. The run is recorded as a series of controller inputs intended to be fed back to the game in sequence. ![]() Speedrunners game thread was being aborted series# Speedrunners game thread was being aborted series#Īlthough generally recorded on an emulator, TASes can be played back on original console hardware by sending inputs into the console's controller ports. ![]()
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