If two characters tie in a contest to snatch a ring off the floor, neither character grabs it. Thus, one contestant might win the contest by default. If the contest results in a tie, the situation remains the same as it was before the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. The participant with the higher check total wins the contest. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. In situations like these, the outcome is determined by a special form of ability check, called a contest.īoth participants in a contest make ability checks appropriate to their efforts. This situation also applies when one of them is trying to prevent the other one from accomplishing a goal-for example, when a monster tries to force open a door that an adventurer is holding closed. This can occur when both of them are trying to do the same thing and only one can succeed, such as attempting to snatch up a magic ring that has fallen on the floor. Sometimes one character's or monster's efforts are directly opposed to another's. Otherwise, it's a failure, which means the character or monster makes no progress toward the objective or makes progress combined with a setback determined by the GM. If the total equals or exceeds the DC, the ability check is a success-the creature overcomes the challenge at hand. As with other d20 rolls, apply bonuses and penalties, and compare the total to the DC. To make an ability check, roll a d20 and add the relevant ability modifier.
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